![]() Usually this is worth the risk though, unless you have a *very* high score in the round. Note that though the risk is lower with 6 dice in play, there is still a small risk of losing your accumulated score still. If you *do* manage to roll and score on all six dice (whether in one throw or over multiple throws), then you can hold the last scoring die and continue, where you are given all 6 dice to continue rolling. The 'old' running total for the game is 'safe', but doesn't increase until you pass, when the round score is added to it. The running total for the round is added to the running total for the game if you hold a scoring die (or combination) and pass. The running total for the round is zeroed if you 'farkle' i.e. The Strip die is a loaded die in Kingdom Come: Deliverance, that Henry can use when playing the dice game Farkle. Don't warn me again for Kingdom Come: Deliverance. ![]() ![]() may not be appropriate for all ages, or may not be appropriate for viewing at work. ![]() Only the 'current' roll adds to the running total. The Die is Cast - Crimp and the strange dice :: Kingdom Come: Deliverance General Discussions. Originally posted by Ninox:Ok so new scenario that I've run into that maybe you can explain, I have 3 2's already set aside am I not allowed to bring one more on the next roll? To make it a 4 of a kind? Does that go along with the can't combo across multiple rolls?
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